Research Interest
In general, my research interests focus on 3D Computer Graphics and Character Animation. More specifically, I am interested in how digital human interact in the virtual world, including human-object/scene interaction (HOI/HSI), human motion, physics-based character animation and VR/AR.
News
Feb, 2026 Our paper on physical HOI from videos is accepted by CVPR 2026.
Sep, 2025PSDiffusion is accepted by WACV 2026 (Round 1 direct accept, top 6.5%).
Recovering Physically Plausible Human-Object Interactions from Monocular Videos Dingbang Huang,
Etienne Vouga,
Qixing Huang,
Georgios Pavlakos CVPR, 2026 (to be released in April)
Recovering physically plausible human-object interactions in simulation from monocular videos using reinforcement learning.
PSDiffusion: Harmonized Multi-Layer Image Generation via Layout and Appearance Alignment Dingbang Huang,
Wenbo Li,
Yifei Zhao,
Xinyu Pan,
Chun Wang,
Yanhong Zeng,
Bo Dai WACV, 2026   (Round 1 direct accept, top 6.5%)
project page
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paper
Simultaneous harmonized multi-layer image generation using diffusion models via layout and appearance alignment.
Reconstructing open-vocabulary human-object interactions from in-the-wild images.
Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction Boran Wen,
Ye Lu,
Keyan Wan,
Sirui Wang,
Jiahong Zhou,
Junxuan Liang,
Xinpeng Liu,
Bang Xiao,
Dingbang Huang,
Ruiyang Liu,
Yong-Lu Li Arxiv, 2025
project page
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paper
Efficient 4D human-object interaction reconstruction from in-the-wild videos.
Memorize My Movement: Efficient Sensorimotor Navigation with Self-motion-based Spatial Cognition Qiming Liu,
Dingbang Huang,
Zhe Liu,
Hesheng Wang IEEE Transactions on Automation Science and Engineering (T-ASE) paper
Efficient memory mechanism for visual navigation using self-motion-based spatial cognition.